I create products to improve social connection. As a Human Factors Researcher, I advocate for user experiences which include physical wear and tactile interactions along with digital experiences. My research is highly collaborative and I partner closely with stakeholders to drive insights and designs that deliver intuitive, useful, and accesible experiences. My domain is hardware research and forms of multi-modal interaction (gaming, music, visuals). I earned my Masters in Human-Computer Interaction at .
I am currently applying my expertise as a UX Researcher at Google on the Wearables Design Team.
Prior to my work at Google, I have 4 years of experience in Product through various roles (often aligning User Research and Product KPIs). I worked with engineers and designers on research for gaming technology at , explored understanding and voice design at   , and impacted IoT and hardware device products at    .
I'm a researcher at heart, and I discovered Product and UX Research through my love of the scientific method. I have authored journal publications, earned a United States Patent, and presented at national and international conferences and competitions.
I am also a proud advocate for women in STEM. I am a reviewer for Grace Hopper, IEEE Women in Engineering volunteer, and judge for regional science fairs. An inititive I am proud of is connecting young girls to mentors. I have over 10 years of experience advocating for women in STEM; this includes sharing tech with girls and underrepresented students as a Microsoft YouthSpark Ambassador and co-founding "She Innovates," an all female hackathon at the University of Pittsburgh.
Product Manager for Game Creation
Conducted research with Development Directors, prioritized models, and defined metrics for new game technology.
Engineering Program Manager Intern
Created mock-ups, voice-interaction user-flows, and produced data-driven insights to improve Siri, Apple's Voice Assistant.
Hardware Product Design Intern
Designed simulations to ensure quality for the Surface Slim pen to accompany the Surface Duo. Traveled to China to assist EV build.
Project Mngt. & Software Engr. Intern
Developed and open sourced code for running Windows 10 Apps on Raspberry Pi. Published instructions and demo to Windows Community.
NSF Summer Research Fellow
Advanced nanophysics research on nanopore material relevant to DNA sequencing and encoding information. Contribued to published work as author in ACS Nano and APS Journal. Presented as Plenary Speaker at Harvard's National Collegiate Research Conference (NCRC).
Invited Researcher
Conducted research to improve Rosetta Commons software (C++, Python) for canonical antibody prediction. Relevant for drug design and identifying onset of genetic mutation.
Lucid Drums VR
Built a VR Game which leverages hand-tracking and automatic beat recognition. Team won grand prize for “Most Creative Hack” out of 197 projects.
Getting Playful with Explainable AI Visualization
Computer vision game designed to help people learn about image recognition. First authored ACM CHI paper.
Assistant to Remember Family Recipies
Envisioned the Familiar Recipe Google Assistant skill to capture recipes, along with memories associated with them, in a dynamic form. Incorporated accompanying visuals through screen and wearable interface design.
NewsFeel for Curated Conversation
Facilitated research studies and designed NewsFeel, an app to reduce cognitive load in finding diverse news and encourage empathy in discussion.
Design for Pitbull Fostering
Led service design research and created mobile-first prototypes for redesign of fostering application for local Pittsburgh NPO.
IoT AI to Help Kids with Autism
Used facial recognition to detect emotion and lead a team to help therapists coach children with autism.